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School of Education

Technology & Cognition Resources

As noted in the course description, the purpose of this course is to present major theories of learning and instruction and discuss their relationship to the use of computers in education.  Emphasis is placed on current learning sciences theories and their role in the design and use of educational technology in real world settings.

Module V: Technologies to Support Learning by Gaming and Making

The sections below provide foundational readings about theories in support of gaming and making, respectively. We list these on the same page because of the manner in which they are related, understanding that gaming and making can each be part of the other.

Gaming

Making

Hands-On Activities

As you will experience when trying the following hands-on activities, gaming and making can be habit forming! As you dive in to the environments featured here, think about how they support not only theories about how people learn, but also computational thinking concepts that are making their way into the ISTE standards, the K-12 curriculum, and in general education at the collegiate level.

Gaming

Making

Discussion

In the course online discussion forum, a graded discussion asks: The last module presents different approaches to creating learning environments that support learning by gaming and/or making. In this Discussion, debate the pros and cons of these various approaches. Which authors proposed ideas you found supported by learning science principles? Do you think students can learn by guiding avatars through complex multimedia worlds? Is it wise to create environments in which students learn by flirting or cheating? What role does narrative play? And where does Scratch fit in? Why would you want students learning to program when there are so many excellent games already available? As you debate this, remember to cite the readings in support of your assertions.