
Unit 2-3 Entertainment
After completing this unit, you will be able to:
- Understand how multimedia is transforming the entertainment industry by
moving from passive to interactive art forms.
- Recognize how multimedia techniques are being used to create cinematic
special effects.
- Question the ethics of digital cinema.
- Understand how realistic and violent video arcade games have become.
- Recognize how virtual reality is making interactive environments more
immersing and persuasive.
Reading
Read chapter 5 of the Multimedia Literacy textbook to study the
concepts covered by this unit.
Online Activities
Much of the innovation in multimedia sound and graphics originates in the
entertainment industry. There is intense competition among cinematographers
and video game producers to deliver the most dazzling and engaging special
effects. Interactive movies appearing on CD and DVD encourage the user to
influence the story or play a role in it. Research and development in
virtual reality are providing new visualization, mobility, and tracking
devices that immerse the user so completely that the simulated experience
seems real. The following online activities reinforce these concepts and bring
the reading to life:
- One of the more interesting multimedia effects is called morphing,
a computer graphics technique in which one image is transformed into
another in a seamless, uninterrupted segment. The Multilit Web site
links to several
online
examples of morphs that you can view for free.
- Toy Story is a Disney film produced by Pixar, which is probably
the most innovative 3-D animation company in the world. If you have not
seen Toy Story or its sequel, Toy Story II, treat yourself by
viewing it. While you watch the film, remember that every single frame was
computer generated. Follow the
Multilit
Web site links to Toy Story and other examples of animation.
- Video games have come a long way since Pong and PacMan. Advances in
computer graphics have replaced stick figures and cartoonlike drawings
with actual photographs of scenes and characters digitized on multimedia
computers. Digital audio has made video games more realistic by providing
instant access to recordings of the actual sounds made by characters and
objects in the game. New input devices use lasers and 3-D mice to let the
user interact more intimately with objects on the screen. Follow the
Multilit Web site links to learn about the
latest
advances in video games.
- Virtual reality (VR) refers to the use of a computer to immerse the
user into a simulated experience so authentic it seems real. VR systems
often use special hardware to enhance the experience, including visual
displays (monitors, head-mounted viewing goggles, periscope booms, and
direct eye scanning), tracking devices (data gloves, joysticks, body
suits, or infrared tracking), and mobility devices (motion platforms,
treadmills, stationary bicycles, trackballs, and flying mice that let you
move in a 3-D space). Follow the Multilit Web site links for
examples of
virtual reality experiences and products.
Assignments
One of the major assignments in this course is the term paper that you
will write on a topic of your choosing related to a multimedia trend or
issue in your chosen field. The other large assignment in this course is the
multimedia application that you will develop and publish to the Web, again
on a topic of your choosing. If entertainment is your field, it is possible that
the readings in this unit will help you decide upon one of these topics.
After you choose your topics, remember to respond to the assignments that
ask you to tell your instructor what topics you have chosen:
- A major part of your grade in this course is determined by a term paper
that you write on a topic of your choosing related to a multimedia trend or
issue in the field of education or communications. Your paper must be about
six pages long and contain at least six bibliographic references if you are
taking this course for undergraduate credit, or about twelve pages long with
at least twelve references for graduate credit. Before you write the paper,
you need to have your topic approved. Please tell what your paper is going to
be about. Say why you have chosen this topic, tell how you plan to research
it, and indicate how the writing of this paper will help you achieve the goals
you had for taking this course. Your instructor will respond by writing a
comment on this assignment to let you know if your topic is approved.
- The largest part of your grade in this course is determined by the
multimedia application that you will create. Your application must have at
least seven screens if you are taking this course for undergraduate
credit, or at least fourteen screens for graduate credit. Before you
develop the application, you need to have your topic approved. Please tell
what your application is going to be about. Say why you have chosen this
topic, and tell how you plan to design it. Describe your intended
audience, tell how they will use your application, and indicate how
developing this app will help you achieve the goals you had for taking
this course.
