4 GIF and Animated GFI Writing
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filename : path-string |
Writes the given bitmap to filename as a GIF image, where bitmap is either an instance of bitmap% or a thunk (to be called just once) that generates such an object. If the bitmap uses more than 256 colors, it is automatically quantized using a simple algorithm; see quantize. If the bitmap has a mask bitmap via get-loaded-mask, it is used to determine transparent pixels in the generated GIF image.
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delay-csec : (integer-in 0 4294967295) | ||||||||||||||||||||||||||||
filename : path-string | ||||||||||||||||||||||||||||
one-at-a-time? : any/c = #f |
Writes the bitmaps in bitmap-list to filename as an animated GIF. The bitmap-list list can contain a mixture of bitmap% objects and thunks (each called just once) that produce bitmap% objects. The delay-csec argument is the amount of time in 1/100s of a second to wait between transitions.
If one-at-a-time? is #f, then the content of all images is collected and quantized at once, to produce a single colortable; a drawback to this approach is that it uses more memory, and it allows less color variation among animation frames. Even when one-at-a-time? is #f, the result of each thunk in bitmap-list is converted to a byte-string one at a time (which helps avoid bitmap-count limits under Windows).
If one-at-a-time? is true, then the bitmaps are quantized and written to the file one at a time; that is, for each thunk in bitmap-list, its result is written and discarded before another thunk is called. A drawback to this approach is that a separate colortable is written for each frame in the animation, which can make the resulting file large.