Cards: Virtual Playing Cards Library
The games/cards module provides a toolbox for creating cards games.
1 Creating Tables and Cards
(make-table [title w h]) → table<%> |
title : string? = "Cards" |
w : nonnegative-exact-integer? = 7 |
h : nonnegative-exact-integer? = 3 |
Returns a table. The table is named by title, and it is w cards wide and h cards high. The table is not initially shown; (send table show #t) shows it.
Returns a list of 52 cards, one for each suit-value combination. The cards are all face-down, sorted lowest-suit then lowest-value. A card can only be on one table at a time.
(make-card front-bm back-bm suit-id value) → (is-a?/c card<%>) |
front-bm : (is-a?/c bitmap?) |
back-bm : (or/c (is-a?/c bitmap%) false/c) |
suit-id : any/c |
value : any/c |
Returns a single card given a bitmap for the front, an optional bitmap for the back, and arbitrary values for the card’s suit and value (which are returned by the card’s get-value and get-suit-id methods). All provided bitmaps should be 71 by 96 pixels.
(shuffle-list lst n) → list? |
lst : list? |
n : exact-nonnegative-integer? |
Shuffles the given lst n times, returning the new list. Shuffling simulates an actual shuffle: the list is split into halves which are merged back together by repeatedly pulling the top card off one of the halves, randomly selecting one half or the other. According to some mathematical theorem, 7 is a large enough n to get a perfect shuffle.
2 Regions and Buttons
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x : real? | ||||||||
y : real? | ||||||||
w : (and/c real? (not/c negative?)) | ||||||||
h : (and/c real? (not/c negative?)) | ||||||||
label : (or/c string? false/c) | ||||||||
|
The x, y, w, and h fields determine the region’s location on the table.
When label is a string, it is drawn in the region in 12-pixel text, centered horizontally and 5 pixels down from the region’s top outline. If label is #f, no label or box is drawn for the region.
The callback procedure takes a list of cards that were dragged to the region; if callback is #f, the region is not active (i.e., dragging cards to the region doesn’t highlight the region box). The region remains hilited until the callback returns.
The only available mutator on the structure is set-region-callback!. The structure created by make-region actually has extra hidden fields.
(make-button-region x y w h label callback) → region? | ||||||||
x : real? | ||||||||
y : real? | ||||||||
w : (and/c real? (not/c negative?)) | ||||||||
h : (and/c real? (not/c negative?)) | ||||||||
label : (or/c string? false/c) | ||||||||
|
Returns a region like one made by make-region, but the is drawn slightly differently and it reacts differently to cards and the mouse. The label is drawn in the middle of the box instead of at the top, and the callback is called with no arguments when the user clicks the region (instead of dragging cards to the region).
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x : real? | ||||||||||||||||||||||||||||||||||||||||||
y : real? | ||||||||||||||||||||||||||||||||||||||||||
w : (and/c real? (not/c negative?)) | ||||||||||||||||||||||||||||||||||||||||||
h : (and/c real? (not/c negative?)) | ||||||||||||||||||||||||||||||||||||||||||
label : (or/c string? false/c) | ||||||||||||||||||||||||||||||||||||||||||
paint-callback : ((is-a?/c dc<%>) real? real? real? real? . -> . any) |
Returns a region that does not respond to mouse clicks, but which has a general paint callback. The paint-callback function is called with a drawing context, x and y offsets, and the width and height (which are always w and h). The x and y offsets can be different than the supplied x and y when part of the table is drawn offscreen. Regions are painted in the order that they are added to a table, and all regions are painted before any card. The paint-callback procedure should not assume a particular state for the drawing context (i.e.,current brush or pen), and it should restore any modified drawing context state before returning.
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r : region? | ||||||||||||||
|
Sets a callback procedure that is invoked when a region is (un)hilited as the user drags a set of cards to the region. The callback is provided two arguments: a boolean indicating whether the region is hilited, and the list of cards being dragged. Like region-callback, the default is #f, which indicates that the region has no interactive callback (but does not affect whether the region is hilited as cards are dragged). The final unhilite (when cards are potentially delivered) does not trigger this callback.
→ (boolean? (listof (is-a?/c card<%>)) . -> . any) |
r : region? |
Gets the current callback that is installed via set-region-interaction-callback!.
3 Table Methods
|
Create an instance with make-table.
card : (is-a?/c card<%>)
x : real?
y : real?
Adds card to the table with its top-left corner at (x, y) in table pixels.
cards
x
y
[
offset-proc])
→
void?
cards : (listof (is-a?/c card<%>))
x : real?
y : real?
offset-proc
:
(nonnegative-exact-integer?
. -> . (values real? real?))
=
(lambda (i) (values 0 0))
Adds a list of cards at (x, y). The optional offset-proc procedure is called with an index i (counting from 0) and should return two values: dx and dy; the ith card is the placed at (+ x +dx) and (+ y dy). The cards are added in order on top of cards already one the table such that the first card in cards is topmost.
(send a-table add-cards-to-region
cards
region?)
→
void?
cards : (listof (is-a?/c card<%>))
region? : r
Adds cards to fill the region r, fanning them out bottom-right to top-left. The region r does not have to be added to the table.
(send a-table remove-card card) → void?
card : (is-a?/c card<%>)
Removes card from the table.
(send a-table remove-cards cards) → void?
cards : (listof (is-a?/c card<%>))
Removes cards from the table.
card : (is-a?/c card<%>)
x : real?
y : real?
Moves card, which must be on the same already. The movement of the cards is animated. If the cards are in snap-back-after-move mode and a drag is active, snapping back will use the new location.
(send a-table move-cards
cards
x
y
[
offset-proc])
→
void?
cards : (listof (is-a?/c card<%>))
x : real?
y : real?
offset-proc
:
(nonnegative-exact-integer? . -> . (values real? real?))
=
(lambda (i) (values 0 0))
Like add-cards, but moves cards that are already on the table like move-card. All of the cards are moved at once.
(send a-table move-cards-to-region
cards
region?)
→
void?
cards : (listof (is-a?/c card<%>))
region? : r
Like add-cards-to-region, but moves cards that are already on the table like move-card. All of the cards are moved at once.
card : (is-a?/c card<%>)
(send a-table flip-cards cards) → void?
cards : (listof (is-a?/c card<%>))
Flips card or all cards over (at once) with animation.
(send a-table card-face-up card) → void?
card : (is-a?/c card<%>)
(send a-table cards-face-up cards) → void?
cards : (listof (is-a?/c card<%>))
(send a-table card-face-down card) → void?
card : (is-a?/c card<%>)
(send a-table cards-face-down cards) → void?
cards : (listof (is-a?/c card<%>))
Like flip-cards, but only for card or elements of cards that are currently face down/up.
(send a-table card-to-front card) → void?
card : (is-a?/c card<%>)
(send a-table card-to-back card) → void?
card : (is-a?/c card<%>)
Moves card before/behind of all other cards.
(send a-table stack-cards cards) → void?
cards : (listof (is-a?/c card<%>))
The first card in cards is not moved; the second card is moved to follow immediately behind the first one, then stack-cards is called on (cdr cards). If cards is empty or contains only one card, no action is taken.
(send a-table card-location card)
→
real?
real?
card : (is-a?/c card<%>)
Returns the location of the given card; an exception is raised if the card is not on the table.
Returns a list of all cards on the table in stacking order from front to back.
(send a-table table-width) → nonnegative-exact-integer?
(send a-table table-height) → nonnegative-exact-integer?
Returns the width/height of the table in pixels.
(send a-table begin-card-sequence) → void?
(send a-table end-card-sequence) → void?
Starts/ends a sequence of card or region changes that won’t be animated or updated until the end of the sequence. Sequences can be nested via matching begin-/end- pairs.
(send a-table add-region r) → void
r : region?
Adds the region r to the table; regions are drawn in the order that they are added to the table, and when a region added later is hilighted, it can obscure regions added earlier.
(send a-table remove-region r) → void
r : region?
Removes the region r from the table.
(send a-table hilite-region r) → void?
r : region?
(send a-table unhilite-region r) → void?
r : region?
Manual (un)hilite, usually for animation.
(send a-table set-button-action
which
action)
→
void?
which : (one-of/c 'left 'middle 'right)
action : symbol?
Sets the way that a mouse click is handled for a particular button indicated by which. The action argument must be one of the following:
'drag/one – drag only the clicked-on card.
'drag-raise/one – like drag/one, but raise the card to the top on a click.
'drag/above – drag the card along with any card on top of the card (i.e., more towards the front and overlapping with the card). The on-top-of relation is closed transitively.
'drag-raise/above – like 'drag/above, but raises.
'drag-below – drag the card along with any card underneath the card (i.e., more towards the back and overlapping with the card). The underneath relation is closed transitively.
'drag-raise/below – like 'drag/below, but raises.
The initial settings are: 'drag-raise/above for 'left, 'drag/one for 'middle, and 'drag/below for 'right.
(send a-table set-double-click-action proc) → void?
proc : ((is-a?/c card<%>) . -> . any)
Sets the procedure to be called when a card is double-clicked. The procedure is called with the double-clicked card. The default procedure flips the cards along with its on-top-of cards, raises the cards, and reverses the front-to-back order of the cards
(send a-table set-single-click-action proc) → void?
proc : ((is-a?/c card<%>) . -> . any)
Sets the procedure to be called when a card is single-clicked, after the button action is initiated. (If the card is double-clicked, this action is invoked for the first click, then the double-click action is invoked.) The default action does nothing.
secs : real?
Pauses, allowing the table display to be updated (unless a sequence is active), but does not let the user click on the cards.
on? : any/c
Gets/sets animation enabled/diabled.
(send a-table create-status-pane) → (is-a?/c pane%)
Creates a pane with a status message (initially empty) and returns the pane so that you can add additional controls.
(send a-table set-status str) → void?
str : sring
Sets the text message in the status pane.
(send a-table add-help-button
pane
coll-path
str
tt?)
→
void?
pane : (is-a?/c area-container<%>)
coll-path : (listof string?)
str : string?
tt? : any/c
Adds a Help button to the given pane, where clicking the button opens a new window to display "doc.txt" from the given collection. The str argument is used for the help window title. If tt? is true, then "doc.txt" is displayed verbatim, otherwise it is formatted as for show-help from games/show-help.
(send a-table add-scribble-button
pane
mod-path
tag)
→
void?
pane : (is-a?/c area-container<%>)
mod-path : module-path?
tag : string?
Adds a Help button to the given pane, where clicking the button opens Scribble-based documentation, as with show-scribbling from games/show-scribbling.
4 Card Methods
Create instances with make-deck or make-card.
(send a-card card-width) → nonnegative-exact-integer?
Returns the width of the card in pixels. All cards have the same width.
(send a-card card-height) → nonnegative-exact-integer?
Returns the height of the card in pixels. All cards have the same height.
Flips the card without animation. This method is useful for flipping a card before it is added to a table.
Makes the card face up without animation.
Makes the card face down without animation.
(send a-card face-down?) → boolean?
Returns #t if the card is currently face down.
(send a-card get-suit-id) → any/c
Normally returns 1, 2, 3, or 4 (see get-suit for corresponding suit names), but the result can be anything for a card created by make-card.
Returns 'clubs, 'diamonds, 'hearts, 'spades, or 'unknown, depending on whether get-suit-id returns 1, 2, 3, 4, or something else.
Normally returns 1 (Ace), 2, ... 10, 11 (Jack), 12 (Queen), or 13 (King), but the result can be anything for a card created by make-card.
(send a-card user-can-flip) → boolean?
(send a-card user-can-flip can?) → void?
can? : any/c
Gets/sets whether the user can flip the card interactively, usually by double-clicking it. Initially #t.
(send a-card user-can-move) → boolean?
(send a-card user-can-move can?) → void?
can? : any/c
Gets/sets whether the user can move the card interactively, usually by dragging it. Disabling moves has the side-effect of disabling raises and double-clicks. Initially #t.
(send a-card snap-back-after-move) → boolean?
(send a-card snap-back-after-move on?) → void?
on? : any/c
Assuming user can move the card interactively, gets/sets whether the card stays where the user dragged it or snaps back to its original place. Initially #f.
A region’s interactive callback can disable snap-back for a card so that the card can be delivered to the region. (A region’s normal callback cannot release the card, because it’s too late.)
(send a-card stay-in-region) → (or/c region? false/c)
(send a-card stay-in-region r) → void?
r : (or/c region? false/c)
Gets/sets a constraining region r. If r is not #f, the user cannot move the card out of r. Initially #f.
(send a-card home-region) → (or/c region? false/c)
(send a-card home-region r) → void?
r : (or/c region? false/c)
Gets/sets a home region r. If r is not #f, then the user can move the card freely within the region, but it snaps back if moved completely out of the region. If moved partly out of the region, the card is moved enough to get completely back in. Initially #f.
A region’s interactive callback can disable snap-back for a card so that the card can be delivered to the region. (A region’s normal callback cannot release the card, because it’s too late.)
can? : any/c
Gets/sets a hilite on the card, whichis rendered by drawing it dimmer than normal.
Makes a new card with the same suit and value.