Working with PRESENT staff, faculty  members have created interactive, web-based “games” that test a student’s  understanding of course material and provide an environment for problem-based  learning.
        Ready, set, concentrate!
          With course  objectives that include understanding epidemiology and gaining familiarity with  the organisms that cause foodborne disease, one faculty member’s collaboration  with PRESENT has allowed her to interact with her students and reach her  educational goals in unique ways.
          
 
            Dr. Kali Kniel 
 
          Dr. Kali Kniel,  Assistant Professor, Department of Animal and Food Sciences, and Becky Kinney,  PRESENT’s multimedia developer, created a simulation of an outbreak  investigation for her Foodborne Diseases course. The web-based program is  modeled on the classic board game “Concentration,” but computer technology has  allowed for unique and useful variations.
           “The matching part of the game provides a  review of the basic concepts,” notes Professor Kniel, “but for each correctly  matched pair, there is a two-part reward. The first is that the player is given  the opportunity to read a clue provided on an in-game notebook. The second is,  when the matched cards are removed, part of a picture on the board is revealed  and this picture is an additional clue.”
          As this is a  simulation of a real-world situation, in which time-sensitive evidence may  quickly be rendered unusable or individuals involved in the case become  unavailable, so the player must also watch the clock.
          “An aspect that  adds to the challenge of the game is that question cards fade away as time  passes and, once one disappears, that clue is no longer available.”  Although these pieces of missed information  cannot be retrieved once they are gone, observant students will often be able  to make an educated guess as to the outbreak’s origins based on other evidence  they have collected. In one particular instance, the game’s realism made for a  situation that even Kniel had not foreseen: While working in teams, several  students came to the conclusion that a specific outbreak had two possible  causes.
          “They were forced  to look up more information and make their choice. The game is based on an  outbreak from 1998, so they learned from that as well.” The simulation thus  surpassed its intended uses and allowed for a dynamic instance of problem-based  learning and research application.
          “I highly  recommend using this type of technology in class and cooperating with PRESENT.  The staff members are valuable resources, and I hope that educators will  continue to work with them to design exciting teaching tools like this game.”
          You can view Dr.  Kniel’s work at the multi-stage outbreak web site. 
          Heading out for some bird watching
         
Penny Rodrick-Williams, supplemental faculty, Entomology and Wildlife Ecology, worked  closely with PRESENT staff to develop a wildlife identification game. Her bird identification  game presents students with a number of interactive questions regarding various  species indigenous to Delaware  and the surrounding area. “Whether the students are wildlife majors or English  majors, it isn't easy to learn all the common bird species in our area. So I  developed a very simple quiz game to help them.”
        
        Once a player  begins the game, he or she then selects a habitat in which to work, such as  “Grasslands and Fields” or “Wetlands, Rivers, and Ocean.”
 
        Becky Kinney,  PRESENT’s multimedia developer, used Flash technology to include animations  that make the game engaging, yet which also serve a practical function. “One  idea was to have different silhouettes for the different birds. Each silhouette  button looks like the bird you are trying to identify without making it  absolutely recognizable,” Kinney said.
        Kinney called upon  Debbie Jeffers, a Campus IT associate, to develop assistive graphics and  backgrounds. “I designed a layout that looks good, but more importantly, is  functional,” Jeffers said. The start-up screen contains a link to game  instructions, a link to begin the game, and a link to extra resources and more.
          
        The game also includes comparative images that allow players to see how an incorrect selection compares to the bird they are attempting to identify. 
 
          To do some bird  watching of your own, link to What's that bird? A game of avian identification.  And don’t forget to leave your binoculars at home. 
          If you have an idea for a  technology component that you would like to add to your course content, contact  PRESENT at 831-0640 or visit PRESENT's home page. You can also send  e-mail to PRESENT staff at present-site@udel.edu or stop by the site at 010 Smith Hall.