
Unit 4-3 Societal Issues
After completing this unit, you will be able to:
- Question the potentially negative impact of multimedia on violence, game
addiction, sexual exploitation, pornography, and obscenity.
- Know what the V-Chip is and how it works in conjunction with the TV
Parental Guidelines.
- Understand the regulatory nightmare facing lawmakers on issues of privacy,
encryption, censorship, and protectionism.
- Realize how fortune seekers have tried to profit from the legal system’s
lack of experience by patenting basic multimedia technologies that were
already widely used.
- Consider the copyright law and a teacher's right to fair use of
multimedia.
- Understand the issues of entitlement, equity, cost, usability, and
universal access, and then question whether the building of the Information
Superhighway will create a technological underclass in our society.
Reading
Read chapter 16 of the Multimedia Literacy textbook to study the
concepts covered by this unit.
Online Activities
Until now this book has touted the great advantages of
multimedia. But will its true potential be reached? Who will control access? The following online activities
enable you to explore these issues and bring
the reading to life:
- Almost any good thing can be misused; how can multimedia harm society?
After you read Chapter 16, follow the Multilit Web site links to
violence and
the V-Chip to learn more.
- The Recreational Software Advisory Council on the Internet (RSACi) has
created an open, objective, content rating system called RSACi. It
provides users with information about the level of sex, nudity, violence,
vulgarity, or hate-motivated language in software games and Web sites.
Parents and teachers can set the level at which to block offensive
content. To learn how to set the level at which content will be blocked ,
follow the
Multilit Web Site link to RSACi.
- In her fascinating book Life on the Screen, Sherry Turkle
describes what it is like to participate in Multi User Domains or MUDs,
which are virtual spaces in which you can navigate, strategize, and
converse with other users. Turkle views MUDs as a new kind of parlor game
and a new form of community that lets people generate experiences,
relationships, identities, and living spaces that arise only through
interaction with technology. Follow the Multilit Web site link to
find Multi User
Domains online.
- The Internet can be addicting, so much so that the term Internet
Addiction Disorder (IAD) has entered the medical lexicon. For more
information about Internet Addiction Disorder, follow the Multilit Web
Site links to
virtual
addiction.
- Do you write messages in Internet newsgroups? If you do not set the
x-no-archive flag on your messages, anyone on the Internet can find your
messages via the DejaNews newsgroup search engine at
www.deja.com. To learn how to remove a
message from the Deja archives, follow the Multilit Web site link
to Deja Nuke.
For more tips on safeguarding your online privacy, follow the link to the
Electronic Frontier Foundation and read
the EFF's Top 12 Ways to Protect Your Online Privacy.
- Fair Use is a section of the U.S. Copyright Law that allows the use of
copyrighted works in reporting news, conducting research, and teaching.
Read the copy of the law printed in the Fair Use section of chapter 16.
Then follow the Multilit Web site link to the
Fair Use
Guidelines for Educational Multimedia.
- People with high incomes are twenty times more likely than low income
families to have access to the Internet, and more than nine times as
likely to have a computer at home. We still have a long way to go before
achieving equal access. To learn more about these issues and to find out
how you can get involved, follow the Multilit Web site link to the
digital divide.
- A consortium of research universities is conducting a project called
Internet2. The goal is to create a higher speed version of the Internet
that will revolve around a high-speed connection point called the Gigapop.
Strategically placed throughout the network, Gigapops will guarantee
high-speed bandwidth between universities implementing the Internet2
standards. To find out the current status, follow the Multilit Web
site link to
Internet2.
Assignments
One of the major assignments in this course is the term paper that you
will write on a topic of your choosing related to a multimedia trend or
issue in your chosen field. The other large assignment in this course is the
multimedia application that you will develop and publish to the Web, again
on a topic of your choosing. Because societal issues are so important to
consider when implementing new techologies, it is possible that
the readings in this unit will help you decide upon one of these topics.
After you choose your topics, remember to respond to the assignments that
ask you to tell your instructor what topics you have chosen:
- A major part of your grade in this course is determined by a term paper
that you write on a topic of your choosing related to a multimedia trend or
issue in the field of education or communications. Your paper must be about
six pages long and contain at least six bibliographic references if you are
taking this course for undergraduate credit, or about twelve pages long with
at least twelve references for graduate credit. Before you write the paper,
you need to have your topic approved. Please tell what your paper is going to
be about. Say why you have chosen this topic, tell how you plan to research
it, and indicate how the writing of this paper will help you achieve the goals
you had for taking this course. Your instructor will respond by writing a
comment on this assignment to let you know if your topic is approved.
- The largest part of your grade in this course is determined by the
multimedia application that you will create. Your application must have at
least seven screens if you are taking this course for undergraduate
credit, or at least fourteen screens for graduate credit. Before you
develop the application, you need to have your topic approved. Please tell
what your application is going to be about. Say why you have chosen this
topic, and tell how you plan to design it. Describe your intended
audience, tell how they will use your application, and indicate how
developing this app will help you achieve the goals you had for taking
this course.
Another assignment related to the reading you do in this unit is the
following job bank assignment:
- Go to America's Job Bank at
www.ajb.org. When your
textbook went to press, there were 1,521,306 available jobs. How many jobs
are open now?
