
Unit 4-1 Multimedia Frontiers
After completing this unit, you will be able to:
- Understand how researchers invent new uses for multimedia and use
multimedia technology to find new methods for solving problems.
- Consider what kinds of printed books can be or should be replaced by
electronic books.
- Know what is meant by the term rural datafication.
- Explore how virtual reality will improve the multimedia user interface.
- Dream about the multimedia possibilities of appliance-based computing.
- Consider whether there are other frontiers of multimedia that ought to be
explored.
- Join and participate in the Electronic Frontier Foundation.
Reading
Read chapter 14 of the Multimedia Literacy textbook to study the
concepts covered by this unit.
Online Activities
A multimedia frontier is a field of technological research and
development in which investigators invent new uses for multimedia or
determine the extent to which multimedia can solve problems by finding
better ways of doing things. The following activities enable you to explore
how multimedia is being used to improve and transform publishing, provide
better access to networked information, enhance rural communication,
simplify the user interface, and extend the network to everyday appliances:
- How much longer will books, magazines, and newspapers continue to be
printed on paper? Anyone who has used hypertext knows how printed
manuscripts pale by comparison. Printed manuscripts do not contain links
that let you expand the text and navigate to related information; hot
words that let you trigger explanatory sound tracks, videos, or
animations; or full-text Boolean (AND, OR, NOT) searching that lets you
locate quickly the material you need. Follow the Multilit Web site
links to
emerging technologies that are making electronic publishing become a
reality. See especially the Microsoft Reader timeline, which
predicts that by the year 2020, 90% of all book titles will be sold in
electronic rather than paper form, and Webster's Dictionary will have
changed its first definition of book to mean, "a substantial piece of
writing commonly displayed on a computer or other personal viewing
device."
- As described in Chapter 14, many citizens are concerned about how the
government will develop policies to regulate the Internet. So many people
are concerned about this that the Electronic Frontier Foundation (EFF) has
become one of the most frequently visited sites on the Web. To see for
yourself, follow the Multilit Web site link to the
Electronic
Frontier Foundation and while you are there, decide for yourself
whether you want to join the organization. Instructions for joining are
provided at the EFF site.
- As you are aware from using this book and its CD, multimedia computers
can show any picture, play any sound, and link any word of any document or
any part of any picture to any object on your computer. What's missing? A
better human interface. We need better ways for users to communicate with
multimedia computers. Follow the Multilit Web site link to learn
how the
Web3D Consortium is working to bring virtual reality to the Web.
- Imagine tiny computers embedded in everyday appliances, such as your
microwave oven, refrigerator, dishwasher, telephone, video camera, TV,
stove, swimming pool, garage door opener, thermostat, heater, air
conditioner, humidifier, and water softener. Now imagine a way to connect
these devices to the network so they can communicate and stream data
complete with multimedia sound, graphics, and video. Follow the
Multilit Web site links to
appliance-based computing to see how much progress the computer
industry has made toward making this scenario become a reality.
- If you have never seen the movie Lawnmower Man, treat yourself.
You can rent it from almost any video store or online video provider.
Watching Lawnmower Man will make you wonder whether multimedia
computers will ever be able to enable users to experience VR immersion to
the extent Jobe Smith (Jeff Fahey) does in the movie.
Assignments
One of the major assignments in this course is the term paper that you
will write on a topic of your choosing related to a multimedia trend or
issue in your chosen field. The other large assignment in this course is the
multimedia application that you will develop and publish to the Web, again
on a topic of your choosing. If you are interested in multimedia frontiers, it is possible that
the readings in this unit will help you decide upon one of these topics.
After you choose your topics, remember to respond to the assignments that
ask you to tell your instructor what topics you have chosen:
- A major part of your grade in this course is determined by a term paper
that you write on a topic of your choosing related to a multimedia trend or
issue in the field of education or communications. Your paper must be about
six pages long and contain at least six bibliographic references if you are
taking this course for undergraduate credit, or about twelve pages long with
at least twelve references for graduate credit. Before you write the paper,
you need to have your topic approved. Please tell what your paper is going to
be about. Say why you have chosen this topic, tell how you plan to research
it, and indicate how the writing of this paper will help you achieve the goals
you had for taking this course. Your instructor will respond by writing a
comment on this assignment to let you know if your topic is approved.
- The largest part of your grade in this course is determined by the
multimedia application that you will create. Your application must have at
least seven screens if you are taking this course for undergraduate
credit, or at least fourteen screens for graduate credit. Before you
develop the application, you need to have your topic approved. Please tell
what your application is going to be about. Say why you have chosen this
topic, and tell how you plan to design it. Describe your intended
audience, tell how they will use your application, and indicate how
developing this app will help you achieve the goals you had for taking
this course.
