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Alumnus elected to engineering academy
Akeley was selected for his contributions to the architecture of three-dimensional computer graphics systems and the definition of OpenGL, now the industry standard in three-dimensional graphics development and display. Akeley, recipient of a UD Presidential Citation in 1995, earned a bachelor’s degree from the University in 1980 and later received a master's degree from Stanford University. At Stanford, he studied with James Clark, who was developing a computer chip that would give personal computers the ability to model complex three-dimensional designs. The chip became the foundation of Silicon Graphics Inc., of which Akeley was a co-founder. During his 19 years at Silicon Graphics, Akeley led the development of several high-end graphics systems, including GTX, VGX and RealityEngine. He also led the development of OpenGL. Akeley, who has since earned his doctorate in electrical engineering from Stanford, is now a senior research in the graphics group at Microsoft Research Asia, which has its headquarters in Beijing. He is a named inventor on more than a dozen patents, is a fellow of the Association for Computing Machinery (ACM) and in 1995 was the recipient of the prestigious ACM SIGGRAPH Computer Graphics Achievement Award. Akeley is a member of the UD College of Engineering Advisory Council. To learn how to subscribe to UDaily, click here. |