Multimedia Literacy TeleWebCourse
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The Multimedia Literacy TeleWebCourse is a Web-based version of the
University of Delaware’s Multimedia Literacy course. Distributed by PBS,
the TeleWebCourse version enables students to complete the course totally
over the Web, in a distance-learning format that enables the course to
be taken from any location where there is a connection to the Internet.
The University of Delaware offers
this course for communications credit at the undergraduate level (COMM
486), and for education credit both at the undergraduate (EDUC 485) and
graduate level (EDUC 685). |
The TeleWeb version of the course consists of the following components:
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Student Jumpstart Pamphlet—introduces the course and describes how to get
on the Web and get started
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Online Syllabus—presents each class and paces the students through the
course.
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Serf Course Management—enables instructors
to communicate with students, grade all of the course assignments online,
and help students master the course.
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Multimedia Literacy Textbook—written by Dr.
Fred T. Hofstetter, the course textbook is McGraw-Hill’s Multimedia
Literacy, third edition, ISBN 0-07-116420-0.
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Multilit CD—A CD-ROM full of show-me videos that demonstrate how to complete
the tutorial exercises in the textbook.
There are 14 weeks of instruction in the course. Each week, students complete
classes containing both conceptual and hands-on components. In the conceptual
part of the course, students learn how multimedia is changing the world
we live in, how to use it effectively, why it became a multibillion-dollar
industry so quickly, and the impact it will have on our way of life. In
the hands-on component, students learn how to create their own multimedia
applications and publish them on the Web.
Grading is based on three kinds of activities. First, students get a
grade for their class participation, which is done via e-mail, listserv,
and online discussion forums. Second, each student writes a term paper
dealing with an educational or communications issue. Students learn how
to conduct online research and document electronic sources in APA, MLA,
or CMS bibliographic style. Third, each student develops an original multimedia
application and publishes it to the Web. Education majors normally create
presentations they can use in their teaching. Communications majors often
create presentations that demonstrate their multimedia skills to potential
employers. Students who take the course for graduate credit are required
to create more complex presentations and write more in-depth term papers
containing twice as many citations as undergraduates.
There are no prerequisites for this course. It is assumed, however,
that each student has access to the Internet, knows how to send and receive
e-mail messages, and can access the Web with Microsoft Internet Explorer,
Netscape Navigator, or WebTV. It is further assumed that each student has
access to PowerPoint, either on a Windows PC or a Macintosh. In the hands-on
component of this course, the students learn how to create and publish
multimedia applications with PowerPoint.
Organization
The Multimedia Literacy course has two kinds of activities—conceptual and
hands-on. The conceptual component has four parts:
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Part One defines multimedia, tells who uses it for what, describes how
it is changing the world, tells who needs to know about it, and provides
a taxonomy of multimedia objects that you can use when creating your own
applications.
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Part Two deals with multimedia applications. Dozens of full-color screen
prints and photos illustrate how multimedia is being used in classrooms,
boardrooms, homes, retail stores, just-in-time training, cinema, video
arcades, government, and industry. The online syllabus links to demonstrations
of these applications and the development packages that were used to create
them.
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Part Three focuses on multimedia hardware. Remember how the VHS and Beta
videotape standards competed for market share when home VCRs were invented?
There are even more competing multimedia standards today. Part Three tells
what the standards are, recommends the strategy to follow, and provides
a checklist of features to look for when buying a multimedia computer.
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Part Four looks into the future of multimedia and discusses how it will
impact us all. Acknowledging the rapid rate at which the technology is
advancing, Part Four describes how students can keep up with this fascinating
field, continue to increase their multimedia skills, and help influence
future uses of multimedia.
In the hands-on portion of the course, Parts Five through Seven provide
a multimedia toolkit. Step-by-step tutorials show how to create multimedia
text, graphics, sound, and video. Students learn how to manipulate text,
import clip art, digitize photographs, draw pictures, record sound, make
CD Audio clips, edit digital video, create buttons, and interact with users.
Then the students learn how to create a multimedia application on the History
of Flight. Part Eight concludes the course with a tutorial on multimedia
publishing, providing strategies and techniques for distributing applications
on disk or over the Internet.
The book concludes with a glossary that defines the terms a multimedia-literate
person should know. The author has coined a new term that combines the
words “multimedia” and “literate” into the adjective multiliterate, which
is what students will be when they finish this course:
mul-ti-lit-er-ate \ adj : understanding the
principles of multimedia, its impact on the world, and how to use it for
attaining business, professional, educational, and personal objectives
Interactive CD-ROM Brings the Book to Life
The CD-ROM packaged with the book is known as the Multilit CD. The CD is
tied to each chapter in the tutorial part of the book and includes:
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Dozens of Show-Me movies teaching you how to use multimedia graphics, sound,
and video software
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Clip art, clip music, and clip video to get you started creating multimedia
applications
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Dozens of Show-Me movies illustrating the step-by-step tutorial that shows
you how to create multimedia applications using PowerPoint
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A keynote presentation created with PowerPoint as an example of the kind
of application the tutorial will enable you to create
Web Site Links the Book to the Internet
There is a corresponding chapter at the Web site for each chapter in the
book. The Web site contains:
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Demonstrations of many of the most popular commercial multimedia packages
available today
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Links to online clip libraries full of photographs, sound effects, songs,
animations, and videos
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Shareware versions of the graphics programs, video tools, and multimedia
utilities used in the tutorials
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An electronic version of the chapter titles and goals, with bookmarks taking
you to materials to help you reach your goals
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Hundreds of links to more information about stimulating topics raised in
the book
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Links to buyer’s guides that will help you shop for multimedia computers
and accessories
Multimedia Concepts
The first part of the book introduces the concepts of multimedia. The reading
level and computer skills required are appropriate for any business professional,
teacher, executive, college student, marketing rep, audiovisual professional,
or high school student.
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Chapter 1 illustrates how multimedia impacts everyone's way of life, with
charts and graphs that show why it is to anyone's advantage to become multiliterate.
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Chapter 2 provides a taxonomy of multimedia, and the Web site brings the
taxonomy to life with multimedia examples in full color with stereo sound,
animation, and full-motion video clips.
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Chapters 3 through 8 survey multimedia applications in business, education,
entertainment, government, health, and public information. The book provides
a comprehensive overview of these applications while the Web site links
to demonstrations that allow you to take products for a “test drive” and
consider whether you would like to purchase a retail copy.
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Chapter 9 profiles several of the development packages that were used to
create these applications. The book explains the purposes of the different
packages, and the Web site links to free-trial versions and demonstrations
of their features.
One of the most important issues in multimedia is deciding what hardware
to buy.
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Chapter 10 reviews the competing multimedia standards and recommends a
strategy for coping with the differences in brand-name platforms.
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Chapter 11 presents the components of a multimedia computer.
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Chapter 12 provides a checklist that will come in handy when you buy a
multimedia computer.
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Chapter 13 shows you how to configure a multimedia computer so you can
minimize its complexity and maximize its versatility.
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The Web site links to individual product Web sites and multimedia buyer’s
guides that can help you compare and purchase computers and peripherals.
The next four chapters look into the future of multimedia:
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Chapter 14 explores the multimedia frontiers of electronic publishing,
fiber optic superhighways, rural datafication, appliance-based computing,
and virtual reality.
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Chapter 15 reviews emerging video, voice, and datacommunication technologies
and shows how they are creating a new form of multimedia called telecomputing.
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Chapter 16 addresses the issues raised by the impact multimedia is having
on our sensibilities and moralities, questions who is in control, describes
the problems multimedia is causing, and suggests what you can do to solve
them.
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Chapter 17 offers suggestions for staying abreast of new developments in
this fast-paced field, and how to contribute your own ideas to the continued
evolution of multimedia.
Hands-On Tutorial and Projects
The rest of the book is a hands-on tutorial you complete on your multimedia
computer.
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Chapters 18 through 25 cover introductory multimedia tools and techniques.
The book provides step-by-step instructions for the tools and techniques
that you will use to create multimedia projects.
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The CD includes Show-Me movies that you can watch whenever you would like
to see a detailed video explanation of one of the step-by-step tutorials.
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Chapters 26 through 32 contain a project in which you will create a simple
multimedia application on the History of Flight. You will use multimedia
on the CD to make the aircraft come to life with full-color slides, audio
clips, and full-motion video.
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To enable students to conduct research over the Internet, chapter 33 teaches
World Wide Web search strategies and shows how to download multimedia objects
from the Internet.
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Chapters 34 through 38 present more multimedia tools and techniques, including
image manipulation, video editing, advanced drawing, chart-making, and
designing your own custom style templates.
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The projects culminate in chapters 39 and 40, where you learn how to distribute
applications on CD, on diskettes, or on the World Wide Web.
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As a grand finale, chapters 41 and 42 teach you how to broadcast presentations
live over the Internet, and hold online meetings in which you can share
your application live with other users on the Internet.