What can be done with the web part 1?
- The Players
- Content Providers
- The Marketers
- Advertising
- Sales Promotion
- Public Relations
Before discussing the value of WWW as a marketing tool it is necessary to
understand who the "players" are on WWW, and how these players are able to
use WWW. The players can be categorized into three areas:
- Content Providers
- Marketers
- Infrastructure companies
The infrastructure companies are those that have helped create and develop
WWW as a commercial medium. These companies are able to benefit from WWW
in as much as they provide something value adding to other WWW players.
They might be internet service providers, advertising agencies or
hardware/software providers like Netscape and Microsoft. The focus of
this discussion is going to revolve around the other players, the content
providers and the marketers who use WWW to perform business activities.
Content Providers
The content providers are the WWW publishing companies who develop
entertainment, create WWW news, information, or maintain search capable
databases of WWW resources, for the WWW audience. The key is, they must
provide something value adding
to a particular WWW audience(s). These providers include traditional
publishing companies like Time Warner (Pathfinder) NBC (MSNBC) and the Wall Street Journal, niche publishers
like the BloodHorse, new WWW publishing
companies like Hotwired and Yahoo!, and technology companies like
DEC (Alta Vista).
WWW enables these companies to market their content and create a
target audience that accesses that information. WWW as a medium is thus
competing with traditional media as a method of distributing news
information and entertainment. For these companies to be successful in
this medium, they must clearly understand the medium as a method of
distributing information
(and the inherant advantages that it holds over other media) and develop
an effective business model in order to generate revenue from
this type of business. This has been the most difficult aspect of the
medium to date. The current publishing business models fall into the
following categories:
- Subscription
- Advertising supported
- A mix of the above
The pure subscription model has yet to prove sucessful. The idea behind
the subscription model is that the perceived value of the information is
greater than the subscription fee. It is hard to convince web browsers of
this equation when so much information on WWW is free already! The
content provider must have a very strong brand name among its
target audience in order to convince them of the value of the information.
Wall Street Journal is probably the best illustration of a publisher
following this model. Wall Street Journal had 650,000 registered
visitors to its site before it started charging a $49 annual fee in
September 1996. It now has 70,000 paid subscribers. The jury is still
out as to its success. Slate
(Microsoft) has temporarily
(permanently?) postponed its efforts to charge a subscription fee.
The advertising supported model is followed by most content providers.
The theory is that the content provider is able to attract highly targeted
consumers to their web-site, these consumers are very valuable to
marketers, so marketers will "sponsor" parts of the site in order to get a
message to the audience and a gateway to their site. 900 content
providers received advertising revenue in 1996 ($301 million according
to Jupiter Communications),
the ten largest received 57% of the total (was 67% of $55 million in
1995). Netscape remained the number one site for advertising revenue
($27.7
million), this included approximately $19 million it received from 5
search engines. Netscape was followed by Yahoo! ($20.6 million), Infoseek
($18.1 million) and Excite ($12.2 million). The largest web advertisers
were Microsoft ($13 million), AT&T ($7.3 million), Excite ($6.9 million)
and IBM ($5.9 million).
Content Providers charge
advertisers in the following ways, either:
- Cost per Impression (CPM). Each time the web page is accessed the
marketer pays the content provider. These costs usually run around $70
per thousand impressions. This is more than TV ($5/thousand) and
Magazines ($40/thousand) because the audience can be more targeted. Since
this medium is still very new, these costs may change.
- Cost per "Click Through". Since WWW is interactive, and browsers can
click on the banner ads for more information (to the marketers website or
other target advertisement) then many marketers are looking at being
charged per click through. Thus the charge that marketers are paying is
more closely tied to the effectiveness of the advertisement. Content
providers concern with this method is that although they do control, to a
certain extent, who visits the site (impressions) they don't control the
quality of the banner advertisement and therefore don't entirely control
the likelihood of click through. Procter and Gamble was the first major
marketer to demand this type of model, and Yahoo! was the first major
content provider that agreed. This model is becoming more established and
it really recognizes that WWW is a new medium, and old models don't
necessarily work.
There are also many examples of a combination of
these two methods.
Other content providers have developed sites that are advertising
supported and subscription based. Subscribers to the site have access to
proprietory information that non subscribers do not see. ESPNet is a good example of this
model. There is a lot of sports information that can be accessed by non-subscribers, but they also have subscriber only information which is
identified by a small flag. This acts as a teaser. Over time,
browsers may decide that the information they can acquire as a non-subscriber is good, but some of the stories they weren't privvy to
are probably worth more than the small fee. The value of a subcriber
to the content providers goes beyond the dollar value. They can also
acquire information about subscribers that can be used for more
targeted marketing.
In the future, publishers may be able to develop micropayment schemes such
that consumers pay for each article they read.
The Marketers
There are many business applications that WWW allows for other marketers
(non-WWW content providers). These can be classified as
follows:
- Advertising
- Sales Promotion
- Public Relations
- Customer Support
- Internal and Channel Communication
- Branding
- Product Development
- Market Research
- Entertainment
Advertising
WWW allows marketers to develop a presence in order to communicate with
customers. This is advertising. There are two methods that
marketers can adopt to achieve this:
- Web-site presence
- Banner Sponsorship of other content
Developing a web-site is the focal point of any WWW advertising effort. A
web-site can offer the following advantages over other media:
- Information rich
- Demand pull
- Unobtrusive
- Experience
The above characteristics, discussed in detail in session 4, can enable a web presence to become a
very valuable to a marketing program. The following are good examples of
such
sites:
Marketers can also pay to sponsor other sites, as mentioned above. This
sponsorship helps create more awareness of the marketer's site on other
(content) sites whose target audience is similar to the marketer's site.
The advertising banners are used to help drive WWW browsers to the
marketer's site.
Sales Promotion
WWW enables marketers to run targeted sales promotions. These promotions
can be designed for four purposes:
- To encourage browsers to navigate a single site
- To acquire information on browsers
- Reward browser activity on WWW
- To deliver offline sales promotions
Sales promotions that encourage further site navigation will help make
sure browsers are fully aware of the information you have available to
them. These sales promotions are therefore designed to make your WWW
presence more effective. A good example would be to run a contest
periodically, that requires consumers to get additional information
about your offerings that can only be found on the site. The information
from contest entrants can also be used to help target customers for
special promotions. An example of a promotion that is designed to collect
information and encourage browsers to return to a site can be seen from
Godiva
Chocolate. In fact this site includes many good examples of
WWW marketing.
Other examples of sales promotions on WWW are from companies that reward
browsers for their activities on WWW. Browsers acquire "points" for
performing certain activities, these points are then reimbursed for
prizes such as free online use, or the ability to purchase products from
member marketers. The goal of this type of program is to encourage
browsers to interact with certain sites (the program's sponsor sites).
Thus a marketer would become a sponsor to try to get exposure to the
program's audience. The value of this program to the marketer must be
examined. The incentive for the browser to access a site is for a
reward that is unrelated to the browser's perceived
value of accessing the site
for the marketer's information. Thus, are the marketers getting access
to a desirable audience? Examples of companies investigating this area
include FreeRide, GoldMail and NetPerks (to be launched this summer).
WWW is a good medium to deliver regular sales promotions. Instead of
using the sunday newspaper to deliver coupons to potential customers (80%
of coupons are distributed this way with a less than a 3% redemption
rate!)
make coupons available for browsers to download and print out. Thus
coupons are delivered on demand to a company's customers. Companies like
H.O.T. Coupons! enable consumers
to find appropriate coupons, searching on zip codes, from many companies.
WWW can be used to track frequent user programs. Companies that offer
these programs can keep information about the programs, and individual
customer's status within programs, on WWW. This information can then be
accessed by a customer, using a unique PIN.
Public Relations
WWW is an effective public relations medium. Press releases can be
published on WWW, unedited by other media. Financial information for
(potential) stockholders can be published, and kept current. WWW is
particularly useful in crisis situations, when a company needs to react
very quickly to information in the marketplace that could be damaging.
This takes advantage of the ability to update information in real-time.
It is also very important to monitor WWW for other sources of information
that could be potentially damaging, from dissatisfied consumers. Since
consumers have the ability to create web-sites, they can use it as a tool
to speak out against a company. Extreme examples of this can be seen in
the use of parody sites. Sites that have been developed to mimic and mock
other sites. Illustrations of this include, Stale, a
parody of Slate, America On
Hold, a parody of America Online and
CNNot, a parody of CNN.